Special Items & Powers Database

Searchable reference

Stardew Valley Special Items & Powers Database

Special Items & Powers records for Stardew Valley 1.6 wallet replacement, Forest Magic, Dwarvish Translation Guide, Rusty Key, Club Card, Special Charm, Skull Key, Magnifying Glass, Dark Talisman, Magic Ink, Bear's Knowledge, Spring Onion Mastery, Key To The Town, book powers, and mastery powers.

Special Items & Powers Tab

Index / 1.6 wallet replacement, special items, book powers, and mastery powers

In Stardew Valley 1.6, the old wallet functionality is represented by the Special Items & Powers tab. It tracks permanent quest items, book powers, and mastery powers after they are collected.

Forest Magic

Story / Read Junimo language after Meet The Wizard

Forest Magic unlocks the ability to read the Junimo language. It is rewarded by the Meet The Wizard quest after the player examines the first golden scroll in the Community Center.

Dwarvish Translation Guide

Museum / Dwarf Scroll I-IV donation reward

The Dwarvish Translation Guide unlocks communication with the Dwarf in The Mines and the Volcano Dungeon Dwarf. Donate all four Dwarf Scrolls to the Museum to receive it.

Rusty Key

Museum / 60 Museum donations and The Sewers access

The Rusty Key is received from Gunther after donating 60 items to the Museum and unlocks The Sewers. It opens Krobus, Statue Of Uncertainty, sewer fishing, and later Wizard quest routing.

Club Card

Quest / The Mysterious Qi and Casino access

The Club Card grants access to the Casino after completing The Mysterious Qi quest chain. It turns the Oasis back room into a Qi Coin shop route for Rarecrow #3 and Casino prizes.

Special Charm

Secret Note / Secret Note #20, Rabbit's Foot, and permanent luck

Special Charm permanently increases daily luck. Find Secret Note #20, follow its route, then give a Rabbit's Foot to the truck driver outside JojaMart or the Movie Theater.

Skull Key

Mines / Floor 120 chest, Skull Cavern, and Junimo Kart

The Skull Key is found in the chest on floor 120 of The Mines. It opens Skull Cavern and unlocks the Junimo Kart machine in the Stardrop Saloon.

Magnifying Glass

Quest / A Winter Mystery and Secret Notes

The Magnifying Glass unlocks the ability to find Secret Notes. Complete A Winter Mystery after seeing the winter shadow figure event, then use Secret Notes to reveal gifts, puzzles, Special Charm, and late-game clues.

Dark Talisman and Magic Ink

Wizard Quest / Mutant Bug Lair, Witch's Hut, and Wizard Buildings

Dark Talisman is taken from the Mutant Bug Lair chest, while Magic Ink is found in the Witch's Hut. Together they advance the Wizard quest chain that unlocks Wizard Buildings.

Bear's Knowledge

Secret Note / Secret Note #23, Maple Syrup, and berry sell price

Bear's Knowledge increases the sell price of Blackberries and Salmonberries by 3x. Bring Maple Syrup into the Secret Woods after finding Secret Note #23.

Spring Onion Mastery

Friendship / Vincent and Jas 8-heart event, 5x Spring Onion price

Spring Onion Mastery increases Spring Onion sell price by 5x. Trigger Vincent and Jas' 8-heart event to unlock it.

Key To The Town

Qi Reward / 20 Qi Gems and town building access

Key To The Town allows access to town buildings at any time of day, with some restrictions. Buy it from Qi's Walnut Room for 20 Qi Gems.

Book Powers

Books / Bookseller, Year 3 stock, combat, fishing, movement, friendship, and utility powers

Book Powers are added to Special Items & Powers after reading each book for the first time. Many come from the Bookseller, while some are tied to drops, shops, festivals, or hidden locations.

Mastery Powers

Mastery / Mastery Cave, five skills, Golden Animal Crackers, Golden Mystery Boxes, and Trinkets

Mastery Powers are unlocked through the Mastery Cave after reaching level 10 in all five skills. Each mastery adds a permanent late-game power tied to its skill category.