Statue Of Blessings Database

Searchable reference

Stardew Valley Statue Of Blessings Database

Statue Of Blessings records for Farming Mastery crafting, Sap, Fiber, Stone, Moss, daily blessing rules, Prismatic Butterfly, Blessing Of Waters, Luck, Speed, Friendship, Energy, Fangs, and multiplayer use.

Statue Of Blessings Unlock and Crafting

Unlock / Farming Mastery, Sap, Fiber, Stone, and Moss

The Statue Of Blessings recipe unlocks from Farming Mastery and asks for very large basic-resource stockpiles. Craft it when daily route buffs are worth 999 Sap, 999 Fiber, 999 Stone, and 333 Moss.

Daily Blessing Rules

Mechanics / One blessing per day, predetermined result, and no reroll benefit

Touching the statue grants one daily blessing. The day's result is already determined when the day starts, so crafting multiple statues or restarting the day does not create a different blessing.

Blessing Of The Butterfly Route

Reward / Prismatic Butterfly, gold payout, shard chance, and 5pm cutoff

Blessing Of The Butterfly sends a Prismatic Butterfly to a valley location. Finding it pays gold based on total earnings within a capped range, with a chance for a Prismatic Shard, but the search has weather, festival, and time constraints.

Blessing Of Waters Fishing Route

Fishing / First three fish, easier catches, legendary fish, and Trap Bobber

Blessing Of Waters makes the first three hooked fish easier and slows fishing bar decay. It is a prime day for legendary fish, Lava Eel-style difficult catches, or fish collection cleanup.

Route Buff Priorities

Planning / Energy, Fangs, Friendship, Speed, and Luck

Most blessings last for the in-game day and should redirect the route: Energy supports tool-heavy work, Fangs supports combat, Friendship supports social loops, Speed supports errands, and Luck supports mines, geodes, and treasure.

Multiplayer and Placement Notes

Multiplayer / Farming Mastery requirement and daily access

In multiplayer, the statue is tied to Farming Mastery access. Plan it as a late-game farm utility, not an early shared object that every player can use before claiming the relevant mastery.