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Stardew Valley Statue Of True Perfection Database
Statue Of True Perfection records for 100% Perfection, Qi's Walnut Room Perfection Tracker claiming, daily Prismatic Shards, multiplayer one-statue rules, Lost Items Shop 10,000g replacement, Grandpa's Evaluation timing, and Prismatic Shard spending routes.
Claim From Perfection Tracker
Unlock / 100% Perfection, Qi's Walnut Room, and the tracker statue
After reaching 100% Perfection, interact with the Perfection Tracker inside Qi's Walnut Room to obtain the Statue Of True Perfection. Treat the tracker as the handoff point between completion verification and post-perfection daily rewards.
Daily Prismatic Shard Route
Output / One Prismatic Shard every day
The statue produces one Prismatic Shard every day. Once it is placed, build the late-game route around steady Forge enchantments, Magic Rock Candy trades, universal loved gifts, tailoring, Junimo Hut color effects, or high-value stockpiles.
Multiplayer One-Statue Rule
Multiplayer / One statue per farm, shared perfection contribution, and post-perfection task contribution
In multiplayer, the Statue Of True Perfection can only be obtained once. All players can still contribute to achieving Perfection and to any additional Perfection Tracker tasks needed after Perfection.
Lost Items Shop Replacement
Recovery / 1.6.9 replacement, Secret Woods, and 10,000g buyback
If the original statue is lost, a replacement can be purchased from the Lost Items Shop in the Secret Woods for 10,000g. This makes the statue recoverable without undoing the farm's Perfection route.
Grandpa's Evaluation Timing
Timing / Perfection achieved the day before Grandpa's Evaluation
If Perfection is achieved the day before Grandpa's Evaluation, the Perfection Tracker may not give the statue immediately. After viewing Grandpa's Evaluation the next day, the tracker will give the Statue Of True Perfection.
Prismatic Shard Spending Order
Strategy / Forge enchantments, Magic Rock Candy, gifts, Galaxy Sword, and spare shards
Daily Prismatic Shards make late-game spending less stressful, but the first steady outputs should still go toward meaningful routes: Forge enchantments, weapon plans, Magic Rock Candy, universal loved gifts, tailoring, and special shrine or Junimo Hut uses.