Town board, Qi board, rewards, and preparation
Stardew Valley Special Orders Guide
Special Orders turn a week or month into a focused route. Choose orders that match your season, farm stockpiles, island access, combat supplies, and Qi Gem goals.
19
order pages
3
order boards
7-28
day windows
Town Special Orders and Qi Special Orders refresh around weekly planning, not one-off errands.
Some objectives require fresh collection after accepting, so stored items do not always count.
First-time recipe rewards are often more valuable than the immediate gold payout.
Order pages
19 ordersSpecial Orders Board / 7 days
Robin's Project
Prepare wood routes and tree farms before accepting.
Special Orders Board / 28 days
Crop Order
Accept only when the season and seed supply make the crop feasible.
Special Orders Board / 7 days
Aquatic Overpopulation
Pair with weather, bait, tackle, and location planning.
Special Orders Board / 28 days
Island Ingredients
Useful once Ginger Island farming or foraging is part of your weekly loop.
Special Orders Board / 7 days
Community Cleanup
Save fishing trash and plan recycling routes before accepting if the valley is already clean.
Special Orders Board / 7 days
Cave Patrol
Pair with monster eradication goals, mine-floor farming, food buffs, and elevator routing.
Special Orders Board / 7 days
Fragments of the Past
Use the mines, Skull Cavern, and Ginger Island bone sources if you already need museum or combat progress.
Special Orders Board / 28 days
Gifts for George
Plant and reserve leeks before accepting; it is much easier with Spring planning.
Special Orders Board / 7 days
Juicy Bugs Wanted!
Farm bug meat in the mines and pair the order with fishing-prep weeks.
Qi's Walnut Room / 7 days
Danger in the Deep
Prepare staircases, food, bombs, and elevator-free descent strategy.
Qi's Walnut Room / 7 days
Skull Cavern Invasion
Treat it as a serious combat week with bombs, staircases, lucky food, rings, and escape tools.
Qi's Walnut Room / 28 days
Qi's Crop
Needs heavy seed multiplication, farm space, and shipping discipline.
Qi's Walnut Room / 14 days
Qi's Cuisine
Cook after accepting so dishes count as Fresh, then ship enough food value before the timer ends.
Qi's Walnut Room / 7 days
Qi's Kindness
Prepare loved gifts and daily NPC routes before accepting so all 50 gifts fit inside one week.
Qi's Walnut Room / 7 days
Qi's Hungry Challenge
Reach Skull Cavern floor 100 while food and drink are blocked inside the cavern; rely on pre-entry buffs, staircases, bombs, rings, and warp timing.
Qi's Walnut Room / 7 days
Let's Play A Game
Score 50,000 points in Junimo Kart endless mode, so accept only when arcade practice is the week's main project.
Qi's Walnut Room / 3 days
Extended Family
A focused fishing challenge for players who know legendary fish locations.
Qi's Walnut Room / 28 days
Four Precious Stones
Use Crystalariums, Skull Cavern luck days, and gem stockpiles to avoid a last-week scramble.
Qi's Walnut Room / 14 days
Qi's Prismatic Grange
Stockpile color-coded items before accepting to avoid frantic collection.
Board strategy
Cadence / Two choices per board and weekly planning
Monday Board Refresh
周一刷新节奏
Town Special Orders and Qi Special Orders refresh on Mondays. Check the board before planting, upgrading tools, burning combat supplies, or spending the week's best luck day.
Town Board / Fall 2 Year 1 unlock and villager orders
Town Special Orders Board
镇特别订单板
The town Special Orders Board turns villager projects into one-week or one-month plans. Its strongest rewards are often recipes or utility unlocks rather than the immediate gold payout.
Qi Board / Walnut Room, Qi Gems, and late-game challenges
Qi Special Orders Board
齐先生特别订单板
Qi Special Orders unlock in the Walnut Room and are tuned for late-game saves. They should be picked around stocked food, combat gear, farm space, island access, and the Qi Gem purchases that matter next.
Rules / Collected or cooked after accepting
Fresh Item Rules
新鲜物品规则
Many Special Orders require items to be collected, cooked, grown, or shipped after accepting the order. Stored items may help with processing, but they often do not advance the active counter directly.
Rewards / Fiber Seeds, Geode Crusher, Bone Mill, Solar Panel, Quality Bobber
Recipe Reward Priority
配方奖励优先级
Town Special Orders are often worth doing once because they unlock recipes needed for farm utility, material conversion, fishing, or crafting completion.
Combat / Cave Patrol, Danger in the Deep, Skull Cavern Invasion, Qi challenges
Combat Order Prep
战斗订单准备
Combat-heavy orders reward preparation. Food, bombs, staircases, rings, weapons, and warp options decide whether the order becomes efficient or burns the whole week.
Farming / Crop Order, Island Ingredients, Qi's Crop, Qi's Cuisine
Crop and Shipping Orders
作物与出货订单
Crop and shipping orders are won before the last day. Seed access, farm space, speed-gro, machines, cooking ingredients, and shipping-bin discipline decide whether the order is realistic.
Rules / Letting time expire, repeatable orders, and reward cleanup
Failure and Repeat Rules
失败与重复规则
Special Orders can return later, so a bad board is not permanent. Passing or failing an order can be cleaner than forcing a mismatched project that disrupts the save.
Board unlocks
Fall 2 Year 1
Town Special Orders Board
Villager projects with recipes, gold, friendship, utility items, and one-week or one-month routing.
100 Golden Walnut threshold
Qi's Walnut Room Board
Late-game challenges that pay Qi Gems and drive Qi shop purchases and perfection cleanup.
Reward highlights
Community Cleanup
Fiber Seeds recipe
Winter fiber, tea sapling routes, and late crafting pressure.
Cave Patrol
Geode Crusher recipe
Process geodes at home when Clint timing blocks mineral cleanup.
Fragments of the Past
Bone Mill recipe
Convert bone items into fertilizer routes.
Gifts for George
Coffee Maker
Daily coffee support after a leek-focused Spring plan.
Juicy Bugs Wanted!
Quality Bobber recipe
Difficult fish, quality fish, and fishing collection pushes.
Qi Special Orders
Qi Gems
Key To The Town, Horse Flute, Galaxy Souls, recipes, and late-game utility.
Prep checklist
Calendar
Check birthdays, festivals, and season end before accepting.
A good order can fail if the calendar blocks access or crop time.
Stockpiles
Separate stored materials from items that must be freshly gathered.
Stored goods can support processing but may not count for fresh objectives.
Travel
Confirm Ginger Island, Desert, Skull Cavern, or Walnut Room access.
Some orders are impossible or painful without the right region open.
Machines
Prepare kegs, jars, kitchen, mills, fish gear, bombs, or staircases before acceptance.
Most hard orders are won by readiness, not by last-day effort.