Monster Goal Database

Searchable reference

Stardew Valley Monster Goal Database

Adventurer's Guild Monster Eradication Goals, kill counts, eligible monsters, rewards, reward effects, and farming routes.

Slimes

1,000 kills / Slime Charmer Ring

Prevents damage from slimes, making Skull Cavern, dangerous mines, Tiger Slime areas, and slime farming much more comfortable.

Void Spirits

150 kills / Savage Ring

Grants a short speed boost after slaying a monster, useful for chaining kills and moving through combat floors faster.

Bats

200 kills / Vampire Ring

Restores a little health when monsters are slain, adding sustain for long mine days and lower-food routes.

Skeletons

50 kills / Skeleton Mask

Unlocks the Skeleton Mask cosmetic reward and adds another completion marker to the Adventurer's Guild board.

Cave Insects

80 kills / Insect Head

Unlocks Insect Head, a novelty weapon that also marks early combat progression.

Duggies

30 kills / Hard Hat

Unlocks Hard Hat as a cosmetic reward and closes a quick low-count board target.

Dust Sprites

500 kills / Burglar's Ring

Raises monster loot chances, making coal, rare drops, combat books, and Skull Cavern resource loops more rewarding.

Rock Crabs

60 kills / Crabshell Ring

Adds defense while worn, a simple survivability layer before stronger boots, food, and Forge combinations take over.

Mummies

100 kills / Arcane Hat

Unlocks Arcane Hat as a Wizard-style cosmetic reward for Skull Cavern combat completion.

Pepper Rex

50 kills / Knight's Helmet

Unlocks Knight's Helmet and turns a rare-floor grind into a clear completion milestone.

Serpents

250 kills / Napalm Ring

Makes defeated enemies explode, excellent for fast Skull Cavern mining and chain-clearing clustered monsters.

Magma Sprites

150 kills / Marlon's Phone Number

Allows calling Marlon to use Item Recovery Service from home, reducing the friction after a bad combat loss.