Stardew Valley The Mines Guide

Mines routes, checklists, and planning notes

Stardew Valley The Mines Guide

Plan Stardew Valley The Mines with Spring 5 access, 120 floors, elevator checkpoints, reward floors, copper, iron, gold, geodes, monster routes, Skull Key, Shrine of Challenge, and dangerous mines.

8

route pages

2

guide sections

1.6

route-ready

Plan Stardew Valley The Mines with Spring 5 access, 120 floors, elevator checkpoints, reward floors, copper, iron, gold, geodes, monster routes, Skull Key, Shrine of Challenge, and dangerous mines.

Open each route card for focused requirements, checklist notes, and source links.

Cross-check the related wiki and database pages before committing a full in-game day.

Mines route modules

8 guides

Access / Landslide removal, Mountain entrance, and Rusty Sword

Spring 5 Unlock

春季 5 日解锁

The Mines are blocked by debris until Spring 5 Year 1, when the entrance in the Mountains opens. The first visit introduces Marlon and gives the Rusty Sword, turning mining into a combined ore, combat, and elevator route.

Progression / Five-floor checkpoints and daily mine targets

Elevator Progress

电梯推进

The mine elevator saves progress every 5 floors that have been reached. Plan days around 5-floor pushes, then return to the deepest saved elevator stop instead of restarting from floor 1.

Floors / Earth, frozen, and lava sections

Floor Biomes

楼层区域

The 120 mine floors are divided into three 40-floor sections: brown earth, frozen, and lava. Each section changes ore, gems, monsters, visibility, and route pressure.

Rewards / Multiples of 10 and remixed mine reward planning

Reward Floors

奖励层

Most floors that are multiples of 10 are reward floors with a chest and no enemies. Floor 30 has no reward, while key milestones such as 40, 80, 90, 100, 110, and 120 shape combat and progression.

Traversal / Rock ladders, monster ladders, swarms, and Staircase skips

Ladders and Infested Floors

梯子与怪物层

Each floor needs a ladder revealed by breaking rocks or defeating monsters. Infested and overrun floors require all enemies to be cleared unless a Staircase is used to skip the floor.

Resources / Copper, iron, gold, geodes, coal, and dirt patches

Ore and Geode Routing

矿石与晶球路线

Mining routes should target the floor band that matches the resource bottleneck. Dirt patches can add Cave Carrots, clay, artifacts, ore, minerals, and geodes, while Dust Sprite routes help solve coal pressure.

Milestone / Floor 120 unlocks Skull Cavern and permanent world changes

Bottom and Skull Key

底层与骷髅钥匙

Floor 120 grants the Skull Key, opening Skull Cavern in the Desert and Junimo Kart in the Stardrop Saloon. Reaching the bottom also changes monster strength and allows broader gem and rare drop behavior.

Late Game / Danger in the Deep, Shrine of Challenge, and radioactive ore

Dangerous Mines

危险矿井

After Qi's Walnut Room and Danger in the Deep, the Shrine of Challenge on floor 120 can toggle the Mines into dangerous mode. Dangerous Mines add tougher variants and Radioactive Nodes for Radioactive Ore.

Mines Reward Guides

Leather Boots

First defensive gear checkpoint.

Steel Smallsword

Early weapon upgrade before the darker mine section.

No reward

Push through to the next elevator plan.

Slingshot

Section transition into frozen floors.

Tundra Boots

Useful defense and immunity in the frozen section.

Crystal Dagger

Fast dagger option; evaluate against Adventurer's Guild weapons.

Master Slingshot

Second slingshot reward before late frozen floors.

Firewalker Boots

Strong footwear before lava floors.

Obsidian Edge

Major sword checkpoint for finishing the Mines.

Stardrop

Permanent maximum energy increase.

Space Boots

High-value boots before floor 120.

Skull Key

Unlocks Skull Cavern and Junimo Kart.