Dehydrator

Game wiki

Stardew Valley Dehydrator

Dehydrator guide for Stardew Valley 1.6 artisan equipment, Pierre's 10,000g recipe, Mushroom Cave starter machine, Prize Machine source, crafting cost, 5-hour processing, Dried Fruit, Dried Mushrooms, Raisins, Junimo Hut productivity, and surplus fruit or mushroom routing.

Quick facts

Pierre sells the Dehydrator recipe for 10,000g, and Mushroom Cave farms receive a starter Dehydrator.
Dehydrator processes valid 5-item batches in 5 in-game hours.
Grapes become Raisins, fruit becomes Dried Fruit, and edible mushrooms become Dried Mushrooms.

Route the unlock before scaling

The Dehydrator is strongest once fruit, mushrooms, or Grapes are arriving faster than normal processing lanes can handle them. The first decision is whether the save wants Pierre's recipe, the Mushroom Cave starter machine, or Prize Machine capacity as a bonus.

  • Buy Pierre's 10,000g recipe when repeat crafting matters more than a single starter machine.
  • Use Mushroom Cave starts to process early edible mushrooms without delaying the recipe purchase.
  • Keep Prize Machine machines in the plan as extra throughput rather than a guaranteed schedule.

Separate fruit, mushroom, and raisin lanes

Fruit, edible mushrooms, and Grapes all use the same machine, but they solve different farm problems. A clean chest lane stops Raccoon requests, Life Elixir, wine routes, and Junimo Hut Raisins from fighting over the same inputs.

  • Dry surplus same-type fruit when Kegs or Preserves Jars are full.
  • Dry mushrooms only after reserving bundle, gift, cooking, Life Elixir, and Raccoon copies.
  • Treat Grapes as Raisin stock once Junimo Huts become part of crop automation.